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The Rule for 5: Half the Neighbor

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The Trachtenberg rule for multiplying by 5 is one of the fastest in the system. It turns multiplication into simpler operations like halving a number.

The Rule: "Half the Neighbor, Plus 5 if Odd"

For each digit of the answer, working from right to left:

  1. Take half of the neighbor (the digit to the right), ignoring fractions.
  2. If the current digit is odd, add 5 to this result.
  3. Add any carry from the previous step.

Example: Multiply 436 by 5

Add a leading zero: 0436.

  1. Units Digit: Current digit is 6 (even), neighbor is 0. Half of 0 is 0. Result is 0.
  2. Tens Digit: Current digit is 3 (odd), neighbor is 6. Half of 6 is 3. Since 3 is odd, add 5. 3+5=83 + 5 = 8. Result is 8.
  3. Hundreds Digit: Current digit is 4 (even), neighbor is 3. Half of 3 is 1 (ignore remainder). Result is 1.
  4. Thousands Digit: Current digit is 0 (even), neighbor is 4. Half of 4 is 2. Result is 2.

The final answer is 2,180.

🔢Multiplication by 5 Lab

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Frequently Asked Questions

How does this rule work? It seems like magic.

It's based on the fact that multiplying by 5 is the same as multiplying by 10 and then dividing by 2 (e.g., N x 5 = N x 10 / 2). The Trachtenberg method cleverly turns this into a single pass. Taking 'half the neighbor' is part of the division by 2, and adding 5 for odd digits handles the remainders.

Is there really no carry in this rule?

Correct! This is what makes the rule for 5 so fast and simple. Each digit of the answer is calculated independently without affecting the next digit. This reduces the mental load significantly compared to traditional multiplication.

What about the very last digit of the number?

A common shortcut is to note that if the last digit of the original number is even, the answer will end in 0, and if it's odd, the answer will end in 5. Our general rule handles this automatically: the 'neighbor' of the last digit is 0, so its half is 0. You then add 5 only if the last digit is odd, giving you a final digit of 0 or 5.